Marbles at Night | RTX Demo
Role: Creative Director
Marbles at Night RTX is a full path traced playable mini-game. The demo shows dynamic ray-traced lights, path tracing, and 100 million polygons, all running in real-time on a single GeForce RTX 3090. It was used as the graphics demonstration for the debut of the Ampere GPU architecture in NVIDIA’s GeForce keynote.
Beyond demonstrating the latest technologies for content creation, Marbles at Night showed how creative professionals can now seamlessly collaborate and design simulations with incredible lighting, accurate reflections, and real-time ray tracing with path tracing.
I was Creative Director and Art Director on both Marbles RTX and Marbles at Night RTX.
The team was entirely decentralized, worked fully remotely from locations as far afield as California, New York, Australia, and Russian Federation, and built the project in NVIDIA Omniverse™, the real-time graphics, and simulation platform based on NVIDIA RTX and Pixar’s Universal Scene Description.
To know more about the making of Marbles RTX on the content side, please read this interview on the Substance Magazine.
We also created a non-night version of the demo that you can watch here.










GeForce RTX 2080 Ti Cyberpunk 2077 Edition
Role: Design Director
An NVIDIA tribute to Cyberpunk 2077: GeForce RTX 2080Ti Cyberpunk 2077 Edition.
It's a limited edition, and only 200 of these were made. Each has a custom AL5052 aluminum shroud, with Cyberpunk 2077’s signature yellow styling, and powerful GeForce RTX 2080 Ti hardware underneath. It comes gift wrapped in a special edition Cyberpunk 2077 box, perfect for a collector’s shelf.
This project has been a fantastic design collaboration between NVIDIA’s Creative team, NVIDIA's ID team as well as the talented guys at CD Projekt Red.




Project Sol is a cinematic short series that was developed when the RTX platform was being integrated into Unreal Engine during the Turing GPU architecture development.
It demonstrates the power of the NVIDIA RTX development platform for creating cinematic ray-traced content and was developed and run in real-time on a single Turing GeForce TITAN RTX in Unreal Engine 4.22. The first Sol cinematic was used as the main graphics demo during NVIDIA’s 2018 Siggraph Keynote Turing architecture reveal.
During the projects, I acted as both Creative Director, Art Director as well as 3D Concept Designer, designing and modeling the whole room from the first cinematic.







NVIDIA Isaac Sim & Robotics
Role: Design Director
NVIDIA is using artificial intelligence to enable breakthroughs in robotics that solve real-world problems in industries like manufacturing, logistics, healthcare, and more. It focuses on areas such as robot manipulation, physics-based simulation, robot perception, and robot navigation.
NVIDIA is developing the platform to enable the next-generation robots to physically interact with the environment and perform complex tasks alongside humans.
I have worked as Design Director on the design of the real and digital robots as well as Creative Director for the assembly showcases.
In the images below you can see some of the robots we designed such as R.Eva, Kaya, Isaac, and Carter.








GeForce RTX Super Series
Role: Design Director
I lead the GeForce RTX SUPER Launch Cinematic and guided the mechanical set and prop designs.
The NVIDIA GeForce RTX 2080 SUPER is powered by the NVIDIA Turing architecture with more cores, higher clocks, and faster memory for ultimate performance and incredible new levels of realism.
The new RTX series is manufactured in a high-tech assembly environment giving birth to the SUPER editions.


